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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
enum EMeshBufferAccess
{
Default,
ForceCPUAndGPU,
}
Name |
Description |
---|---|
Default |
Access will be determined based on the assets used in the mesh and hardware / software capability. |
ForceCPUAndGPU |
Force access on both CPU and GPU. |
Which processors will have access to Mesh Vertex Buffers.