EReflectionMethod::Type

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

namespace EReflectionMethod
{
    enum Type
    {
        None,
        Lumen,
        ScreenSpace,
        RayTraced,
    }
}

Values

Name

Description

None

No global reflection method will be used.

Lumen

Use Lumen Reflections, which supports Screen / Software / Hardware Ray Tracing together and integrates with Lumen Global Illumination for rough reflections and Global Illumination seen in reflections.

ScreenSpace

Standalone Screen Space Reflections. Low cost, but limited by screen space information.

RayTraced

Standalone Ray Traced Reflections technique. Deprecated, use Lumen Reflections instead.