Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
namespace EReflectionMethod
{
enum Type
{
None,
Lumen,
ScreenSpace,
RayTraced,
}
}
Name |
Description |
---|---|
None |
No global reflection method will be used. |
Lumen |
Use Lumen Reflections, which supports Screen / Software / Hardware Ray Tracing together and integrates with Lumen Global Illumination for rough reflections and Global Illumination seen in reflections. |
ScreenSpace |
Standalone Screen Space Reflections. Low cost, but limited by screen space information. |
RayTraced |
Standalone Ray Traced Reflections technique. Deprecated, use Lumen Reflections instead. |