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| FTickFunction::ExecuteTick()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
Include |
#include "Engine/EngineBaseTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void ExecuteTick
(
float DeltaTime,
ELevelTick TickType,
ENamedThreads::Type CurrentThread,
const FGraphEventRef & MyCompletionGraphEvent
)
Abstract function actually execute the tick.
Parameter |
Description |
---|---|
DeltaTime |
frame time to advance, in seconds |
TickType |
kind of tick for this frame |
CurrentThread |
thread we are executing on, useful to pass along as new tasks are created |
MyCompletionGraphEvent |
completion event for this task. Useful for holding the completetion of this task until certain child tasks are complete. |