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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
struct FBasedPosition
Struct for handling positions relative to a base actor, which is potentially moving
Name | Description | |
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FBasedPosition() |
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FBasedPosition |
Name | Description | ||
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operator*() |
Retrieve world location of this position |