Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
struct FDepthFieldGlowInfo
Info for glow when using depth field rendering
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bEnableGlow |
Whether to turn on the outline glow (depth field fonts only) |
|
GlowColor |
Base color to use for the glow |
|
|
GlowInnerRadius |
If bEnableGlow, outline glow inner radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 1 at GlowInnerRadius.X and 0 at GlowInnerRadius.Y |
|
|
GlowOuterRadius |
If bEnableGlow, outline glow outer radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 0 at GlowOuterRadius.X and 1 at GlowOuterRadius.Y |
Name | Description | |
---|---|---|
|
FDepthFieldGlowInfo() |
Name | Description | ||
---|---|---|---|
|
operator!= ( |
||
|
operator== ( |