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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
struct FFullyLoadedPackagesInfo
Struct to help hold information about packages needing to be fully-loaded for DLC, etc.
Name | Description | ||
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TEnumAsByte< en... |
FullyLoadType |
When to load these packages |
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LoadedObjects |
List of objects that were loaded, for faster cleanup |
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PackagesToLoad |
The list of packages that will be fully loaded when the above Map is loaded |
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Tag |
When this map or gametype is loaded, the packages in the following array will be loaded and added to root, then removed from root when map is unloaded |
Name | Description | |
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FFullyLoadedPackagesInfo() |