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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
class FSeamlessTravelHandler
Class that encapsulates seamless world traveling
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FSeamlessTravelHandler() |
Name | Description | ||
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CancelTravel() |
Cancels transition in progress |
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GetDestinationMapName() |
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const UWorld... |
GetLoadedWorld() |
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HasSwitchedToDefaultMap() |
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IsInTransition() |
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SetPauseAtMidpoint ( |
Turns on/off pausing after loading the transition map only valid during travel, before we've started loading the final destination |
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StartTravel |
Starts traveling to the given URL. |
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UWorld * |
Tick() |
Ticks the transition; handles performing the world switch once the required packages have been loaded |
Name | Description | ||
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StartTravel |
UPackage::Guid has not been used by the engine for a long time. Please use StartTravel without a InGuid. |