FStaticLightingTextureMapping_InstancedStaticMesh

Represents a static mesh primitive with texture mapped static lighting.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h

Include

#include "Engine/InstancedStaticMesh.h"

Syntax

class FStaticLightingTextureMapping_InstancedStaticMesh : public FStaticMeshStaticLightingTextureMapping

Remarks

Represents a static mesh primitive with texture mapped static lighting.

Constructors

Name Description

Public function

FStaticLightingTextureMapping_InstancedStaticMesh

(
    UInstancedStaticMeshComponent*...,
    int32 LODIndex,
    int32 InInstanceIndex,
    FStaticLightingMesh* InMesh,
    int32 InSizeX,
    int32 InSizeY,
    int32 InTextureCoordinateIndex,
    bool bPerformFullQualityRebuild
)

Initialization constructor.

Overridden from FStaticLightingTextureMapping

Name Description

Public function Virtual

void

 

Apply

(
    FQuantizedLightmapData* Quanti...,
    const TMap< ULightComponent*, ...,
    ULevel* LightingScenario
)

Called when the static lighting has been computed to apply it to the mapping's owner.

Overridden from FStaticLightingMapping