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| FRefCountedObject
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
Include |
#include "Engine/InstancedStaticMesh.h" |
class FStaticLightingTextureMapping_InstancedStaticMesh : public FStaticMeshStaticLightingTextureMapping
Represents a static mesh primitive with texture mapped static lighting.
Name | Description | |
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FStaticLightingTextureMapping_InstancedStaticMesh ( |
Initialization constructor. |
Name | Description | ||
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Apply ( |
Called when the static lighting has been computed to apply it to the mapping's owner. |
Name | Description | ||
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DebugThisMapping() |
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GetDescription() |