FStreamableHandle::GetLoadedAssets

Adds all loaded assets if load has succeeded. Some entries will be null if loading failed

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h

Include

#include "Engine/StreamableManager.h"

Source

/Engine/Source/Runtime/Engine/Private/StreamableManager.cpp

Syntax

void GetLoadedAssets
(
    TArray< UObject * > & LoadedAssets
) const

Remarks

Adds all loaded assets if load has succeeded. Some entries will be null if loading failed