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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
Include |
#include "Engine/StreamableManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StreamableManager.cpp |
void GetRequestedAssets
(
TArray< FSoftObjectPath > & AssetList,
bool bIncludeChildren
) const
Gets list of assets references this load was started with. This will be the paths before redirectors, and not all of these are guaranteed to be loaded
Parameter |
Description |
---|---|
AssetList |
Output array for requested assets. Array is Reset before adding values. |
bIncludeChildren |
Whether the child handles should be included in the search. |