FStreamableHandle::GetRequestedAssets

Gets list of assets references this load was started with.

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h

Include

#include "Engine/StreamableManager.h"

Source

/Engine/Source/Runtime/Engine/Private/StreamableManager.cpp

Syntax

void GetRequestedAssets
(
    TArray< FSoftObjectPath > & AssetList,
    bool bIncludeChildren
) const

Remarks

Gets list of assets references this load was started with. This will be the paths before redirectors, and not all of these are guaranteed to be loaded

Parameters

Parameter

Description

AssetList

Output array for requested assets. Array is Reset before adding values.

bIncludeChildren

Whether the child handles should be included in the search.