Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
Include |
#include "Engine/StreamableManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StreamableManager.cpp |
void ReleaseHandle()
Release this handle. This can be called from normal gameplay code to indicate that the loaded assets are no longer needed This will be called implicitly if all shared pointers to this handle are destroyed If called before the completion delegate, the release will be delayed until after completion