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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
Include |
#include "Engine/StreamableManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StreamableManager.cpp |
void Unload
(
const FSoftObjectPath & Target
)
This will release any managed active handles pointing to the target soft object path, even if they include other requested assets in the same load