FStreamableManager::Unload

This will release any managed active handles pointing to the target soft object path, even if they include other requested assets in the same load

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h

Include

#include "Engine/StreamableManager.h"

Source

/Engine/Source/Runtime/Engine/Private/StreamableManager.cpp

Syntax

void Unload
(
    const FSoftObjectPath & Target
)

Remarks

This will release any managed active handles pointing to the target soft object path, even if they include other requested assets in the same load