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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
Include |
#include "Engine/EngineBaseTypes.h" |
struct FURL
URL structure.
Name | Description | ||
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Host |
Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local. |
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Map |
Map name, i.e. "SkyCity", default is "Entry". |
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Op |
Options. |
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Port |
Optional host port. |
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Portal |
Portal to enter through, default is "". |
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Protocol |
Protocol, i.e. "unreal" or "http". |
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RedirectURL |
Optional place to download Map if client does not possess it. |
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Valid |
Name | Description | ||
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AddOption ( |
Add a unique option to the URL, replacing any existing one. |
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FilterURLString ( |
Static: Removes any special URL characters from the specified string |
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GetHostPortString() |
Prepares the Host and Port values into a standards compliant string |
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const TCHAR ... |
GetOption |
Returns the value associated with an option. |
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HasOption ( |
Tests if the URL contains an option string. |
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IsInternal() |
Returns whether this URL corresponds to an internal object, i.e. an Unreal level which this app can try to connect to locally or on the net. |
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IsLocalInternal() |
Returns whether this URL corresponds to an internal object on this local process. |
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LoadURLConfig |
Load URL from config. |
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RemoveOption |
Remove an option from the URL |
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SaveURLConfig |
Save URL to config. |
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StaticExit() |
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StaticInit() |
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ToString ( |
Convert this URL to text. |
Name | Description | ||
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operator== ( |
Compare two URLs to see if they refer to the same exact thing. |
Name |
Description |
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bDefaultsInitialized |
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UrlConfig |
Statics. |