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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AutoDestroySubsystem.h |
Include |
#include "Engine/AutoDestroySubsystem.h" |
class UAutoDestroySubsystem : public UTickableWorldSubsystem
The Auto destroy subsystem manages actors who have bAutoDestroyWhenFinished set as true. This ensures that even actors who do not have Tick enabled get properly destroyed, as well as decouple this behavior from AActor::Tick
Name | Description | ||
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RegisterActor ( |
Registers the given actor if it has the bAutoDestroyWhenFinished flag set |
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UnregisterActor ( |
Remove this actor from the array of actors to poll with this subsystem |
Name | Description | ||
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Deinitialize() |
Implement this for deinitialization of instances of the system |
Name | Description | ||
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GetStatId() |
Return the stat id to use for this tickable |
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ETickableTic... |
GetTickableTickType() |
Virtual that can be overloaded by the inheriting class. |
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Tick ( |
Update any Actors that have bAutoDestroyWhenFinished set to true. |