UBlueprintCore

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintCore.h

Include

#include "Engine/BlueprintCore.h"

Syntax

class UBlueprintCore : public UObject

Variables

Name Description

Public variable

bool

 

bLegacyNeedToPurgeSkelRefs

BackCompat: Whether or not we need to purge references in this blueprint to the skeleton generated during compile-on-load

Public variable

TSubclassOf< cl...

 

GeneratedClass

Pointer to the 'most recent' fully generated class

Public variable

TSubclassOf< cl...

 

SkeletonGeneratedClass

Pointer to the skeleton class; this is regenerated any time a member variable or function is added but is usually incomplete (no code or hidden autogenerated variables are added to it)

Constructors

Name Description

Public function

UBlueprintCore

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

GenerateNewGuid()

Generates a new blueprint Guid, used when creating new blueprints

Public function Const

const FGuid ...

 

GetBlueprintGuid()

Gets the Blueprint Guid

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.