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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintCore.h |
Include |
#include "Engine/BlueprintCore.h" |
class UBlueprintCore : public UObject
Name | Description | ||
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bLegacyNeedToPurgeSkelRefs |
BackCompat: Whether or not we need to purge references in this blueprint to the skeleton generated during compile-on-load |
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TSubclassOf< cl... |
GeneratedClass |
Pointer to the 'most recent' fully generated class |
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TSubclassOf< cl... |
SkeletonGeneratedClass |
Pointer to the skeleton class; this is regenerated any time a member variable or function is added but is usually incomplete (no code or hidden autogenerated variables are added to it) |
Name | Description | |
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UBlueprintCore ( |
Name | Description | ||
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GenerateNewGuid() |
Generates a new blueprint Guid, used when creating new blueprints |
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const FGuid ... |
GetBlueprintGuid() |
Gets the Blueprint Guid |