UCompositeDataTable::AppendParentTables

Support for runtime modification of parent tables Be aware this can be slow and can cause hitches during gameplay

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/CompositeDataTable.h

Include

#include "Engine/CompositeDataTable.h"

Source

/Engine/Source/Runtime/Engine/Private/CompositeDataTable.cpp

Syntax

void AppendParentTables
(
    const TArray< UDataTable * > & NewTables
)

Remarks

Support for runtime modification of parent tables Be aware this can be slow and can cause hitches during gameplay