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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/DataAsset.h |
Include |
#include "Engine/DataAsset.h" |
class UDataAsset : public UObject
Create a simple asset that stores data related to a particular system in an instance of this class. Assets can be made in the Content Browser using any native class that inherits from this. If you want data inheritance or a complicated hierarchy, Data Only Blueprint Classes should be created instead.
Name | Description | |
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UDataAsset ( |
Name | Description | ||
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |