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| UPendingNetGame::LoadMapCompleted()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/DemoPendingNetGame.h |
Include |
#include "Engine/DemoPendingNetGame.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DemoNetDriver.cpp |
virtual void LoadMapCompleted
(
UEngine * Engine,
FWorldContext & Context,
bool bLoadedMapSuccessfully,
const FString & LoadMapError
)
Called by the engine after it calls LoadMap for this PendingNetGame.