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| UObjectBase
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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingPersistent.h |
Include |
#include "Engine/LevelStreamingPersistent.h" |
class ULevelStreamingPersistent : public ULevelStreaming
LevelStreamingPersistent
Name | Description | |
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|
ULevelStreamingPersistent ( |
Name | Description | ||
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|
ShouldBeLoaded() |
Return whether this level should be present in memory which in turn tells the streaming code to stream it in. |
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ShouldBeVisible() |
Return whether this level should be visible/ associated with the world if it is loaded. |