UObjectLibrary::LoadAssetsFromAssetData

Load all of the objects in asset data list into memory

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ObjectLibrary.h

Include

#include "Engine/ObjectLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/ObjectLibrary.cpp

Syntax

virtual int32 LoadAssetsFromAssetData()

Remarks

Load all of the objects in asset data list into memory