UObjectLibrary::LoadBlueprintAssetDataFromPaths

Load an entire subdirectory of blueprints into this object library.

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ObjectLibrary.h

Include

#include "Engine/ObjectLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/ObjectLibrary.cpp

Syntax

virtual int32 LoadBlueprintAssetDataFromPaths
(
    const TArray< FString > & Paths,
    bool bForceSynchronousScan
)

Remarks

Load an entire subdirectory of blueprints into this object library. Only loads asset data for blueprints of passed in class. Returns number of asset data loaded loaded