UObjectLibrary::LoadBlueprintsFromPaths

Load an entire subdirectory of blueprints into this object library.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ObjectLibrary.h

Include

#include "Engine/ObjectLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/ObjectLibrary.cpp

Syntax

virtual int32 LoadBlueprintsFromPaths
(
    const TArray< FString > & Paths
)

Remarks

Load an entire subdirectory of blueprints into this object library. Only loads blueprints of passed in class. Returns number of assets loaded