UObjectLibrary::OnAssetRegistryFilesLoaded

Handler for when assets have finished scanning in the asset registry

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ObjectLibrary.h

Include

#include "Engine/ObjectLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/ObjectLibrary.cpp

Syntax

virtual void OnAssetRegistryFilesLoaded()

Remarks

Handler for when assets have finished scanning in the asset registry