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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshLODSettings.h |
Include |
#include "Engine/SkeletalMeshLODSettings.h" |
class USkeletalMeshLODSettings : public UDataAsset
Name | Description | ||
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bOverrideLODStreamingSettings |
Whether meshes in this group override default LOD streaming settings. |
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bSupportLODStreaming |
Whether meshes in this group stream LODs by default |
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DisableBelowMinLodStripping |
When true LODs below MinLod will not be stripped during cook. |
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LODGroups |
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MaxNumOptionalLODs |
Default maximum number of optional LODs for meshes in this group (currently, need to be either 0 or > num of LODs below MinLod) |
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MaxNumStreamedLODs |
Default maximum number of streamed LODs for meshes in this group |
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MinLod |
Minimum LOD to render. |
Name | Description | |
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USkeletalMeshLODSettings ( |
Name | Description | ||
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GetNumberOfSettings() |
Returns the number of settings parsed from the ini file |
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const FSkele... |
GetSettingsForLODLevel ( |
Retrieves the Skeletal mesh LOD group settings for the given name |
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const bool |
HasValidSettings() |
Returns whether or not valid settings were retrieved from the ini file |
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SetLODSettingsFromMesh ( |
Set this LOD Settings from InMesh->LODInfo return # of settings that are set. Return N for 0-(N-1). |
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SetLODSettingsToMesh ( |
Set InMesh->LODInfo with this LOD Settings return # of settings that are set. Return N for 0-(N-1). |
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SetLODSettingsToMesh ( |
Set InMesh->LODInfo with this LOD Settings for LODIndex return true if succeed |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |