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> Unreal Engine API Reference > Runtime > Engine > Engine > UTexture > UTexture::GetSurfaceArraySize
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UTexture::GetSurfaceArraySize

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Override Hierarchy

UTexture::GetSurfaceArraySize()

UBinkMediaTexture::GetSurfaceArraySize()

UARTexture::GetSurfaceArraySize()

UTextureCubeArray::GetSurfaceArraySize()

UTexture2DArray::GetSurfaceArraySize()

UTexture2DDynamic::GetSurfaceArraySize()

UTextureCube::GetSurfaceArraySize()

UAREnvironmentCaptureProbeTexture::GetSurfaceArraySize()

UTextureRenderTargetCube::GetSurfaceArraySize()

UTextureRenderTargetVolume::GetSurfaceArraySize()

UTextureRenderTarget2DArray::GetSurfaceArraySize()

UVolumeTexture::GetSurfaceArraySize()

UTexture2D::GetSurfaceArraySize()

UAREnvironmentCaptureProbeTexture::GetSurfaceArraySize()

UTextureRenderTarget2D::GetSurfaceArraySize()

UMediaTexture::GetSurfaceArraySize()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Syntax

virtual uint32 GetSurfaceArraySize() const

Returns

the array size of the surface represented by the texture.