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| UTexture::CreateResource()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/TextureCubeArray.h |
Include |
#include "Engine/TextureCubeArray.h" |
Source |
/Engine/Source/Runtime/Engine/Private/TextureCubeArray.cpp |
virtual FTextureResource * CreateResource()
Implemented by subclasses to create a new resource for the texture.