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| FStaticLightingTextureMapping | ||
| FStaticLightingMesh
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ModelLight.h |
Include |
#include "ModelLight.h" |
class FBSPSurfaceStaticLighting :
public FStaticLightingTextureMapping,
public FStaticLightingMesh
Represents a BSP surface to the static lighting system.
Name | Description | ||
---|---|---|---|
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bComplete |
True if the surface has complete static lighting. |
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MappedRect |
Minimum rectangle that encompasses all mapped texels. |
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|
const FNodeGrou... |
NodeGroup |
The surface's static lighting node group mapping info. |
|
QuantizedData |
Quantized light map data |
|
|
ShadowMapData |
Name | Description | |
---|---|---|
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FBSPSurfaceStaticLighting ( |
Initialization constructor. |
Name | Description | ||
---|---|---|---|
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const UModel... |
GetModel() |
Name | Description | ||
---|---|---|---|
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Apply ( |
Called when the static lighting has been computed to apply it to the mapping's owner. |
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IsValidMapping() |
Whether or not this mapping should be processed or imported |
Name | Description | ||
---|---|---|---|
|
DebugThisMapping() |
||
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ExportMapping ( |
Export static lighting mapping instance data to an exporter |
|
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GetDescription() |
||
|
UObject *... |
GetMappedObject() |
Name | Description | ||
---|---|---|---|
|
const FGuid ... |
GetLightingGuid() |
Returns the Guid used for static lighting. |
|
GetTriangle ( |
Accesses a triangle. |
|
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GetTriangleIndices |
Accesses a triangle's vertex indices. |
|
|
FLightRayInt... |
IntersectLightRay |
Checks if a line segment intersects the mesh. |