Choose your operating system:
Windows
macOS
Linux
Deprecated
Pass down a FGameTime instead.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/CanvasTypes.h |
Include |
#include "CanvasTypes.h" |
FCanvas
(
FRenderTarget * InRenderTarget,
FHitProxyConsumer * InHitProxyConsumer,
float InRealTime,
float InWorldTime,
float InWorldDeltaTime,
ERHIFeatureLevel::Type InFeatureLevel,
float InDPIScale
)