FClothBufferIndexMapping

Structure to store the buffer offsets to the section's cloth deformer mapping data.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h

Include

#include "SkeletalMeshTypes.h"

Syntax

struct FClothBufferIndexMapping

Remarks

Structure to store the buffer offsets to the section's cloth deformer mapping data. Also contains the stride to further cloth LODs data for cases where one section has multiple mappings so that it can be wrap deformed with cloth data from a different LOD. When using LOD bias in Raytracing for example.

Variables

Name Description

Public variable

uint32

 

BaseVertexIndex

Section first index.

Public variable

uint32

 

LODBiasStride

Stride to the next LOD mapping if any.

Public variable

uint32

 

MappingOffset

Offset in the buffer to the corresponding cloth mapping.