Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include |
#include "DebugRenderSceneProxy.h" |
class FDebugRenderSceneProxy : public FPrimitiveSceneProxy
Name | Description | ||
---|---|---|---|
|
ArrowLines |
||
|
Boxes |
||
|
Capsules |
||
|
Cones |
||
|
Cylinders |
||
|
DashedLines |
||
|
DebugTextDrawingDelegate |
||
|
DebugTextDrawingDelegateHandle |
||
|
DrawAlpha |
||
|
DrawType |
||
|
Lines |
||
|
Meshes |
||
|
TWeakObjectPtr<... |
SolidMeshMaterial |
|
|
Spheres |
||
|
Stars |
||
|
Texts |
||
|
float |
TextWithoutShadowDistance |
|
|
ViewFlagIndex |
||
|
ViewFlagName |
Name | Description | |
---|---|---|
|
FDebugRenderSceneProxy ( |
|
|
FDebugRenderSceneProxy ( |
Name | Description | |
---|---|---|
|
~FDebugRenderSceneProxy() |
Name | Description | ||
---|---|---|---|
|
DrawLineArrow ( |
Draws a line with an arrow at the end. Draws a line with an arrow at the end. |
|
|
GetAllocatedSize() |
||
|
PointInRange ( |
||
|
PointInView ( |
Name | Description | ||
---|---|---|---|
|
GetDynamicMeshElements ( |
Draw the scene proxy as a dynamic element |
|
|
GetMemoryFootprint() |
Every derived class should override these functions |
|
|
GetTypeHash() |
Return a type (or subtype) specific hash for sorting purposes |
Name |
Description |
|
---|---|---|
|
FArrowLine |
Struct to hold info about arrowed lines to render. |
|
FCapsule |
|
|
FCone |
|
|
FDashedLine |
Struct to gold info about dashed lines to render. |
|
FDebugBox |
Struct to hold info about boxes to render. |
|
FDebugLine |
Struct to hold info about lines to render. |
|
FMesh |
|
|
FSphere |
Struct to hold info about spheres to render |
|
FText3d |
Struct to hold info about texts to render using 3d coordinates |
|
FWireCylinder |
Struct to hold info about cylinders to render. |
|
FWireStar |
Struct to hold info about lined stars to render. |
Name |
Description |
|
---|---|---|
|
EDrawType |