FDebugRenderSceneProxy::GetDynamicMeshElements

Draw the scene proxy as a dynamic element

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macOS

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h

Include

#include "DebugRenderSceneProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/DebugRenderSceneProxy.cpp

Syntax

virtual void GetDynamicMeshElements
(
    const TArray< const FSceneView * > & Views,
    const FSceneViewFamily & ViewFamily,
    uint32 VisibilityMap,
    FMeshElementCollector & Collector
) const

Remarks

Draw the scene proxy as a dynamic element