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| FPrimitiveSceneProxy::GetDynamicMeshElements()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
Include |
#include "DebugRenderSceneProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DebugRenderSceneProxy.cpp |
virtual void GetDynamicMeshElements
(
const TArray< const FSceneView * > & Views,
const FSceneViewFamily & ViewFamily,
uint32 VisibilityMap,
FMeshElementCollector & Collector
) const
Draw the scene proxy as a dynamic element