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| FDynamicEmitterDataBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include |
#include "ParticleHelper.h" |
struct FDynamicSpriteEmitterData : public FDynamicSpriteEmitterDataBase
Dynamic emitter data for sprite emitters
Name | Description | ||
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Source |
The frame source data for this particle system. |
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UniformParameters |
Uniform parameters. |
Name | Description | |
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FDynamicSpriteEmitterData ( |
Name | Description | |
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~FDynamicSpriteEmitterData() |
Name | Description | ||
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GetVertexAndIndexData |
Retrieve the vertex and (optional) index required to render this emitter. Render-thread only |
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Init ( |
Initialize this emitter's dynamic rendering data, called after source data has been filled in |
Name | Description | ||
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GetDynamicParameterVertexStride() |
Get the vertex stride for the dynamic parameter rendering data |
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GetDynamicVertexStride ( |
Get the vertex stride for the dynamic rendering data |
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const FDynam... |
GetSourceData() |
Get the source replay data for this emitter |
Name | Description | ||
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GatherSimpleLights ( |
Gathers simple lights for this emitter. |
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GetDynamicMeshElementsEmitter ( |
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const FDynam... |
GetSource() |
Returns the source data for this particle system |
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UpdateRenderThreadResourcesEmitter ( |
Create the render thread resources for this emitter data |
Name | Description | ||
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GetVertexAndIndexDataNonInstanced |
Non-instanced path is being removed |