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| FDynamicEmitterDataBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include |
#include "ParticleHelper.h" |
struct FDynamicTrailsEmitterData : public FDynamicSpriteEmitterDataBase
Dynamic emitter data for Ribbon emitters
Name | Description | ||
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uint32: 1 |
bClipSourceSegement |
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uint32: 1 |
bRenderGeometry |
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uint32: 1 |
bRenderParticles |
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uint32: 1 |
bRenderTangents |
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uint32: 1 |
bRenderTessellation |
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uint32: 1 |
bTextureTileDistance |
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float |
DistanceTessellationStepSize |
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LastFramePreRendered |
The sprite particle data. |
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SourcePointer |
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float |
TangentTessellationScalar |
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float |
TextureTileDistance |
Name | Description | |
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FDynamicTrailsEmitterData ( |
Name | Description | |
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~FDynamicTrailsEmitterData() |
Name | Description | ||
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FillIndexData ( |
Data fill functions. |
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FillVertexData ( |
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Init ( |
Initialize this emitter's dynamic rendering data, called after source data has been filled in |
Name | Description | ||
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DoBufferFill ( |
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GetDynamicParameterVertexStride() |
Get the vertex stride for the dynamic parameter rendering data |
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GetDynamicVertexStride |
Get the vertex stride for the dynamic rendering data |
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GetIndexAllocInfo |
Gets the number of indices to be allocated for this emitter. |
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const FDynam... |
GetSourceData() |
Get the source replay data for this emitter |
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RenderDebug ( |
Debug rendering |
Name | Description | ||
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GetDynamicMeshElementsEmitter ( |
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const FDynam... |
GetSource() |
Returns the source data for this particle system |