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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include |
#include "GPUSkinVertexFactory.h" |
class FGPUBaseSkinVertexFactory : public FVertexFactory
Vertex factory with vertex stream components for GPU skinned vertices
Name | Description | ||
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TUniquePtr< FGP... |
Data |
Stream component data bound to this vertex factory |
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ShaderData |
Dynamic data need for setting the shader |
Name | Description | |
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FGPUBaseSkinVertexFactory ( |
Name | Description | |
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~FGPUBaseSkinVertexFactory() |
Name |
Description |
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FShaderDataType |
Name |
Description |
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BoneBufferPool |
Pool of buffers for bone matrices. |
GHardwareMaxGPUSkinBones |