FGPUBaseSkinVertexFactory::SetData

An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread.

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h

Include

#include "GPUSkinVertexFactory.h"

Source

/Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp

Syntax

virtual void SetData
(
    const FGPUSkinDataType * InData
)

Remarks

An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread.

Parameters

Parameter

Description

InData

new stream component data