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| FStaticMeshDataType
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include |
#include "GPUSkinVertexFactory.h" |
struct FGPUSkinDataType : public FStaticMeshDataType
Stream component data bound to GPU skinned vertex factory
Name | Description | ||
---|---|---|---|
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BlendOffsetCount |
The stream to read the blend stream offset and num of influences from |
|
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BoneIndices |
The stream to read the bone indices from |
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BoneWeights |
The stream to read the bone weights from |
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bUse16BitBoneIndex |
If the bone indices are 16 or 8-bit format |
|
|
ExtraBoneIndices |
The stream to read the extra bone indices from |
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ExtraBoneWeights |
The stream to read the extra bone weights from |
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|
NumBoneInfluences |
Number of bone influences |