FGPUSkinDataType

Stream component data bound to GPU skinned vertex factory

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h

Include

#include "GPUSkinVertexFactory.h"

Syntax

struct FGPUSkinDataType : public FStaticMeshDataType

Remarks

Stream component data bound to GPU skinned vertex factory

Variables

Name Description

Public variable

FVertexStreamCo...

 

BlendOffsetCount

The stream to read the blend stream offset and num of influences from

Public variable

FVertexStreamCo...

 

BoneIndices

The stream to read the bone indices from

Public variable

FVertexStreamCo...

 

BoneWeights

The stream to read the bone weights from

Public variable

bool

 

bUse16BitBoneIndex

If the bone indices are 16 or 8-bit format

Public variable

FVertexStreamCo...

 

ExtraBoneIndices

The stream to read the extra bone indices from

Public variable

FVertexStreamCo...

 

ExtraBoneWeights

The stream to read the extra bone weights from

Public variable

uint32

 

NumBoneInfluences

Number of bone influences