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| FRenderResource
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include |
#include "GPUSkinVertexFactory.h" |
class FGPUSkinPassthroughVertexFactory : public FLocalVertexFactory
Vertex factory with vertex stream components for GPU-skinned streams, enabled for passthrough mode when vertices have been pre-skinned
Name | Description | ||
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TRefCountPtr< F... |
ColorRDG |
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ColorSRVAlias |
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ColorVBAlias |
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TRefCountPtr< F... |
PositionRDG |
Reference holders for RDG buffers. |
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PositionSRVAlias |
SRVs required for binding. |
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PositionStreamIndex |
Cached stream indices. |
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PositionVBAlias |
Vertex buffer required for creating the Vertex Declaration. |
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TRefCountPtr< F... |
PrevPositionRDG |
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PrevPositionSRVAlias |
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TRefCountPtr< F... |
TangentRDG |
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TangentSRVAlias |
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TangentStreamIndex |
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TangentVBAlias |
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UpdatedFrameNumber |
Frame number of the bone data that is last updated. |
Name | Description | |
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FGPUSkinPassthroughVertexFactory ( |
Name | Description | |
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~FGPUSkinPassthroughVertexFactory() |
Name | Description | ||
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FVertexFacto... |
GetType() |
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SupportsPositionAndNormalOnlyStream() |
Indicates whether the vertex factory supports a position-and-normal-only stream. |
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SupportsPositionOnlyStream() |
TODO should be supported. |
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ReleaseRHI() |
Releases the RHI resources used by this resource. |
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Description |
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EOverrideFlags |
Flags for override bitmask passed to UpdateVertexDeclaration(). |
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Description |
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Super |
Name |
Description |
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StaticType |