FGPUSortManager::OnPostRenderOpaque

Callback that needs to be called in the rendering loop, after calls to [FFXSystemInterface::PostRenderOpaque()](API\Runtime\Engine\FFXSystemInterface\PostRenderOpaque) are issued.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GPUSortManager.h

Include

#include "GPUSortManager.h"

Source

/Engine/Source/Runtime/Engine/Private/GPUSortManager.cpp

Syntax

void OnPostRenderOpaque
(
    class FRDGBuilder & GraphBuilder
)

Remarks

Callback that needs to be called in the rendering loop, after calls to FFXSystemInterface::PostRenderOpaque() are issued. Tasks with EGPUSortFlags::KeyGenAfterPostRenderOpaque get their client callbacks issued to set the initial keys and values. After this any sort task that hasn't been processed yet, in OnPreRender(), gets processed now.

Parameters

Parameter

Description

RHICmdList

The command list to be used.