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| FRenderResource
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/GeometryCacheVertexFactory.h |
Include |
#include "GeometryCacheVertexFactory.h" |
class FGeometryCacheVertexVertexFactory : public FVertexFactory
Vertex factory for geometry caches. Allows specifying explicit motion blur data as previous frames or motion vectors.
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Data |
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friend |
FGeometryCacheVertexFactoryShaderParameters |
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MotionBlurDataStreamIndex |
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PositionStreamIndex |
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VBAlias |
Vertex buffer required for creating the Vertex Declaration. |
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FGeometryCacheVertexVertexFactory ( |
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CreateManualVertexFetchUniformBuffer ( |
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ModifyCompilationEnvironment ( |
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SetData ( |
An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread. |
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ShouldCompilePermutation ( |
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FVertexFacto... |
GetType() |
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Description |
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FDataType |
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Super |
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StaticType |