FGeometryCollectionVertexFactory

A vertex factory for Geometry Collections

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Inheritance Hierarchy

FRenderResource

FVertexFactory

FGeometryCollectionVertexFactory

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GeometryCollectionRendering.h

Include

#include "GeometryCollectionRendering.h"

Syntax

struct FGeometryCollectionVertexFactory : public FVertexFactory

Remarks

A vertex factory for Geometry Collections

Variables

Name Description

Public variable

bool

 

EnableLooseParameter

Public variable

FUniformBufferR...

 

LooseParameterUniformBuffer

Constructors

Name Description

Public function

FGeometryCollectionVertexFactory

(
    ERHIFeatureLevel::Type InFeatureLev...,
    bool EnableLooseParameter
)

Functions

Name Description

Public function

void

 

Copy

(
    const FGeometryCollectionVertexFact...
)

Copy the data from another vertex factory

Public function Const

FRHIShaderRe...

 

GetBoneMapSRV()

Public function Const

FRHIShaderRe...

 

GetBonePrevTransformSRV()

Public function Const

FRHIShaderRe...

 

GetBoneTransformSRV()

Public function Const

FRHIShaderRe...

 

GetColorComponentsSRV()

Public function Const

const uint32

 

GetColorIndexMask()

Public function Const

const int

 

GetLightMapCoordinateIndex()

Public function Const

FUniformBuff...

 

GetLooseParameterBuffer()

Public function Const

const int

 

GetNumTexcoords()

Public function Const

FRHIShaderRe...

 

GetPositionsSRV()

Public function Const

FRHIShaderRe...

 

GetTangentsSRV()

Public function Const

FRHIShaderRe...

 

GetTextureCoordinatesSRV()

Public function Const

FRHIUniformB...

 

GetUniformBuffer()

Public function Static

void

 

ModifyCompilationEnvironment

(
    const FVertexFactoryShaderPermutati...,
    FShaderCompilerEnvironment& OutEnv...
)

Modify compile environment to enable instancing

Public function

void

 

SetBoneMapSRV

(
    FRHIShaderResourceView* BoneMa...
)

Public function

void

 

SetBonePrevTransformSRV

(
    FRHIShaderResourceView* BonePr...
)

Public function

void

 

SetBoneTransformSRV

(
    FRHIShaderResourceView* BoneTr...
)

Public function

void

 

SetData

(
    const FDataType& InData
)

Set the data on the vertex factory

Public function Static

bool

 

ShouldCompilePermutation

(
    const FVertexFactoryShaderPermutati...
)

Permutations are controlled by the material flag

Public function Static

void

 

ValidateCompiledResult

(
    const FVertexFactoryType* Type,
    EShaderPlatform Platform,
    const FShaderParameterMap& Paramet...,
    TArray< FString >& OutErrors
)

Overridden from FVertexFactory

Name Description

Public function Virtual Const

FVertexFacto...

 

GetType()

Overridden from FRenderResource

Name Description

Public function Virtual

void

 

InitRHI()

Initializes the RHI resources used by this resource.

Public function Virtual

void

 

ReleaseRHI()

Releases the RHI resources used by this resource.

Classes

Name

Description

Public struct

FDataType

Data includes what we need for transform and everything in local vertex factory too.

Constants

Name

Description

StaticType