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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/LightMap.h |
Include |
#include "LightMap.h" |
class FLightMap : private FDeferredCleanupInterface
The abstract base class of 1D and 2D light-maps.
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FLightMap() |
Default constructor. |
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~FLightMap() |
Destructor. |
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AddRef() |
Reference counting. |
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AddReferencedObjects ( |
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AllowsHighQualityLightmaps() |
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Cleanup() |
Called when the light-map is no longer referenced. Should release the lightmap's resources. |
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ContainsLight ( |
Checks if a light is stored in this light-map. |
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FLightMapInt... |
GetInteraction ( |
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FLightMap2D ... |
GetLightMap2D() |
Runtime type casting. |
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const FLight... |
GetLightMap2D() |
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FShadowMapIn... |
GetShadowInteraction ( |
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Release() |
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Serialize ( |