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| FRenderResource
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/ParticleBeamTrailVertexFactory.h |
Include |
#include "ParticleBeamTrailVertexFactory.h" |
class FParticleBeamTrailVertexFactory : public FParticleVertexFactoryBase
Beam/Trail particle vertex factory.
Name | Description | |
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FParticleBeamTrailVertexFactory ( |
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FParticleBeamTrailVertexFactory ( |
Default constructor. |
Name | Description | ||
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FParticleBea... |
GetBeamTrailUniformBuffer() |
Retrieve the uniform buffer for this vertex factory. |
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uint32 & |
GetFirstIndex() |
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FIndexBuffer... |
GetIndexBuffer() |
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int32 & |
GetOutTriangleCount() |
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ModifyCompilationEnvironment ( |
Can be overridden by FVertexFactory subclasses to modify their compile environment just before compilation occurs. |
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SetBeamTrailUniformBuffer |
Set the uniform buffer for this vertex factory. |
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SetDynamicParameterBuffer ( |
Set the source vertex buffer that contains particle dynamic parameter data. |
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SetUsesDynamicParameter ( |
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SetVertexBuffer ( |
Set the source vertex buffer. |
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ShouldCompilePermutation ( |
Should we cache the material's shadertype on this platform with this vertex factory? |
Name | Description | ||
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FVertexFacto... |
GetType() |
Name |
Description |
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StaticType |