FParticleEmitterInstance::ForceSpawn

Spawn/burst the given particles...

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h

Include

#include "ParticleEmitterInstances.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp

Syntax

virtual void ForceSpawn
(
    float DeltaTime,
    int32 InSpawnCount,
    int32 InBurstCount,
    FVector & InLocation,
    FVector & InVelocity
)

Remarks

Spawn/burst the given particles...

Parameters

Parameter

Description

DeltaTime

The time slice to spawn over.

InSpawnCount

The number of particles to forcibly spawn.

InBurstCount

The number of particles to forcibly burst.

InLocation

The location to spawn at.

InVelocity

OPTIONAL velocity to have the particle inherit.