FParticleEmitterInstance::GetCurrentMaterial

Get the current material to render with.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h

Include

#include "ParticleEmitterInstances.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp

Syntax

UMaterialInterface * GetCurrentMaterial()

Remarks

Get the current material to render with.