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| FParticleEmitterInstance
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include |
#include "ParticleEmitterInstances.h" |
struct FParticleMeshEmitterInstance : public FParticleEmitterInstance
Name | Description | ||
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CurrentMaterials |
The materials to render this instance with. |
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MeshMotionBlurOffset |
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MeshRotationActive |
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MeshRotationOffset |
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MeshTypeData |
Name | Description | |
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FParticleMeshEmitterInstance() |
Constructor Structure for mesh emitter instancesConstructor |
Name | Description | ||
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GetMeshMaterials ( |
Gets the materials applied to each section of a mesh. |
Name | Description | ||
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FillReplayData ( |
Captures dynamic replay data for this particle system. |
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GatherMaterialRelevance ( |
Gathers material relevance flags for this emitter instance. |
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GetAllocatedSize |
Retrieve the allocated size of this instance. |
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FDynamicEmit... |
GetDynamicData ( |
Retrieves the dynamic data for the emitter |
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GetMeshRotationOffset() |
Returns the offset to the mesh rotation payload, if any. |
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FDynamicEmit... |
GetReplayData() |
Retrieves replay data for the emitter |
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GetResourceSizeEx ( |
Returns the size of the object/ resource for display to artists/ LDs in the Editor. |
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Init() |
Initialize the instance |
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InitParameters ( |
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IsDynamicDataRequired ( |
Checks some common values for GetDynamicData validity |
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IsMeshRotationActive() |
Returns true if mesh rotation is active. |
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PostSpawn ( |
Handle any post-spawning actions required by the instance |
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RequiredBytes() |
Retrieved the per-particle bytes that this emitter type requires. |
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Resize |
Resize the particle data array |
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SetMeshMaterials ( |
Sets the materials with which mesh particles should be rendered. |
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Tick ( |
Tick the instance. |
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Tick_MaterialOverrides ( |
Ticks the emitter's material overrides. |
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UpdateBoundingBox ( |
Update the bounding box for the emitter |