FParticleMeshEmitterInstance::GetDynamicData

Retrieves the dynamic data for the emitter

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Override Hierarchy

FParticleEmitterInstance::GetDynamicData()

FParticleMeshEmitterInstance::GetDynamicData()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h

Include

#include "ParticleEmitterInstances.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp

Syntax

virtual FDynamicEmitterDataBase * GetDynamicData
(
    bool bSelected,
    ERHIFeatureLevel::Type InFeatureLevel
)

Remarks

Retrieves the dynamic data for the emitter

Returns

FDynamicEmitterDataBase* The dynamic data, or NULL if it shouldn't be rendered

Parameters

Parameter

Description

bSelected

Whether the emitter is selected in the editor

InFeatureLevel

The relevant shader feature level.