Choose your operating system:
Windows
macOS
Linux
| FParticleEmitterInstance
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include |
#include "ParticleEmitterInstances.h" |
struct FParticleSpriteEmitterInstance : public FParticleEmitterInstance
Name | Description | |
---|---|---|
|
FParticleSpriteEmitterInstance() |
Constructor |
Name | Description | |
---|---|---|
|
~FParticleSpriteEmitterInstance() |
Destructor |
Name | Description | ||
---|---|---|---|
|
FillReplayData ( |
Captures dynamic replay data for this particle system. |
|
|
GetAllocatedSize |
Retrieve the allocated size of this instance. |
|
|
FDynamicEmit... |
GetDynamicData ( |
Retrieves the dynamic data for the emitter Retrieves the dynamic data for the emitter |
|
FDynamicEmit... |
GetReplayData() |
Retrieves replay data for the emitter |
|
GetResourceSizeEx ( |
Returns the size of the object/ resource for display to artists/ LDs in the Editor. |