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| FRenderResource
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/ParticleVertexFactory.h |
Include |
#include "ParticleVertexFactory.h" |
class FParticleSpriteVertexFactory : public FParticleVertexFactoryBase
Vertex factory for rendering particle sprites.
Name | Description | |
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FParticleSpriteVertexFactory ( |
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FParticleSpriteVertexFactory ( |
Default constructor. |
Name | Description | ||
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GetCustomAlignment() |
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FRHIShaderRe... |
GetCutoutGeometrySRV() |
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GetNumCutoutVerticesPerFrame() |
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FRHIUniformB... |
GetSpriteUniformBuffer() |
Retrieve the uniform buffer for this vertex factory. |
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InitStreams() |
Initialize streams for this vertex factory. |
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ModifyCompilationEnvironment ( |
Can be overridden by FVertexFactory subclasses to modify their compile environment just before compilation occurs. |
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SetCustomAlignment ( |
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SetCutoutParameters ( |
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SetDynamicParameterBuffer ( |
Set the source vertex buffer that contains particle dynamic parameter data. |
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SetInstanceBuffer ( |
Set the source vertex buffer that contains particle instance data. |
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SetNumVertsInInstanceBuffer ( |
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SetSpriteUniformBuffer ( |
Set the uniform buffer for this vertex factory. |
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SetTexCoordBuffer ( |
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SetUsesDynamicParameter |
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ShouldCompilePermutation ( |
Should we cache the material's shadertype on this platform with this vertex factory? |
Name | Description | ||
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FVertexFacto... |
GetType() |
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RendersPrimitivesAsCameraFacingSprites() |
Name |
Description |
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StaticType |