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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
Include |
#include "PrimitiveUniformShaderParameters.h" |
class FPrimitiveUniformShaderParameters
The uniform shader parameters associated with a primitive.
Must match FPrimitiveSceneData in shaders.
2: Try to keep this 16 byte aligned. i.e |Matrix4x4|Vector3,float|Vector3,float|Vector4| NOT |Vector3,(waste padding)|Vector3,(waste padding)|Vector3. Or at least mark out padding if it can't be avoided.
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FPrimitiveUniformShaderParameters() |
Name | Description | ||
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FUniformBuff... |
CreateUniformBuffer ( |
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zzGetMembers() |
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Description |
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FTypeInfo |
Name |
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StaticStructMetadata |