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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
class FRenderTarget
A render target.
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RenderTargetTextureRHI |
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FRenderTarget() |
Default constructor |
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~FRenderTarget() |
Destructor |
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float |
GetDisplayGamma() |
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GetGPUMask ( |
Returns the GPU nodes on which to render this rendertarget. |
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const FTextu... |
GetRenderTargetTexture() |
Accessor for the surface RHI when setting this render target |
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FRDGTextureR... |
GetRenderTargetTexture ( |
Returns a valid RDG texture for this render target. |
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FUnorderedAc... |
GetRenderTargetUAV() |
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GetSizeXY() |
Properties. |
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HasToggleFreezeCommand() |
Returns if there is a command to toggle freezerendering |
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ProcessToggleFreezeCommand() |
Handles freezing/unfreezing of rendering |
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ReadFloat16Pixels ( |
Reads the viewport's displayed pixels into the given color buffer. |
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ReadFloat16Pixels ( |
Reads the viewport's displayed pixels into a preallocated color buffer. |
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ReadLinearColorPixels ( |
Reads the viewport's displayed pixels into the given color buffer. |
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ReadLinearColorPixelsPtr ( |
Reads the viewport's displayed pixels into a preallocated color buffer. |
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ReadPixels ( |
Reads the viewport's displayed pixels into a preallocated color buffer. |
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ReadPixelsPtr ( |
Reads the viewport's displayed pixels into a preallocated color buffer. |